[009] [195] C1: The journey begins...
May. 6th, 2014 12:18 amWith an absurdly busy Sunday and Monday in the can, I'm heading into the week determined to turn things around and start waking up at a reasonable hour. Which will mean having time to work out again! Exciting! I think I will check out that Blogilates thing everyone is so gung-ho about these days, wish me luck~
Thanks to your votes and a single tie-breaking roll of the die, the six spells you will have available to you on your quest are Skill, Stamina, Fire, Ice, Illusion, and Friendship. Only one of each, so use them wisely!
With the Spell Gems tucked safely in your pouch, you say farewell to Selator and strike off towards the swamp. Although your trip will be dangerous, you are buoyed up by the old wizard's wisdom and kindness. Your quest is this: find an Antherica berry and bring it back to Selator.
You are on the southern edge of Scorpion Swamp. Thanks to the Brass Ring, you will always know which way is north... but you must still make a map! You decide to map each path you follow, and each clearing you enter, so that you will know which way to go if you return to a clearing.
You hear that? 'Cause I sure won't be keeping track.
You quickly find a path leading north into the swamp. A huge sign, crudely painted on a boulder, reads: 'STOP! SCORPION SWAMP! TURN BACK!' A skull and cross-bones completes the grisly picture. Bravely, you stride past the warning and enter the swamp. You can see that it would be foolish to step off the path into the muck, so you follow the trail where it leads.
Actually this is no more than a wide spot where three trails meet. The ground is very shaky and wet, and huge insects flit over the pools of water that dot the ground.
Thanks to your votes and a single tie-breaking roll of the die, the six spells you will have available to you on your quest are Skill, Stamina, Fire, Ice, Illusion, and Friendship. Only one of each, so use them wisely!
With the Spell Gems tucked safely in your pouch, you say farewell to Selator and strike off towards the swamp. Although your trip will be dangerous, you are buoyed up by the old wizard's wisdom and kindness. Your quest is this: find an Antherica berry and bring it back to Selator.
You are on the southern edge of Scorpion Swamp. Thanks to the Brass Ring, you will always know which way is north... but you must still make a map! You decide to map each path you follow, and each clearing you enter, so that you will know which way to go if you return to a clearing.
You hear that? 'Cause I sure won't be keeping track.
You quickly find a path leading north into the swamp. A huge sign, crudely painted on a boulder, reads: 'STOP! SCORPION SWAMP! TURN BACK!' A skull and cross-bones completes the grisly picture. Bravely, you stride past the warning and enter the swamp. You can see that it would be foolish to step off the path into the muck, so you follow the trail where it leads.
Actually this is no more than a wide spot where three trails meet. The ground is very shaky and wet, and huge insects flit over the pools of water that dot the ground.
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Now what?