merridia: (I can't take this kind of pressure.)
Oof, man. It's been... a time. I'm completely lost and behind on everything, work is just a big absurd panic while everyone freaks out over the transfer of power and whether EVERYTHING IS GOING TO BE DIFFERENT OMG come the new year, and also we're closed a bunch of days so my cheques are going to be total garbage until the end of January and what day is it even right now??? Who can say??????

Also, I finished Dragon Age: Inquisition, and I'm still real emotional about it.

Gonna try to use my day off to catch up on some stuff, but it's Meat Pie Day in the house, so I can't risk leaving my room lest I get roped in. Gotta be cautious.

Last night I dreamed that I got hooked on diet pills as a side effect of the stress of my life in some sort of massive robot suit army, and then I fought Blofeld.

I just need it to be 2016 already? That's it, really.

Okay, let's do a poll thing. TRY NOT TO DIE, this one has to last us all winter, it's thematic~

Winters in northern Allansia are always cruel and bitter. The snow falls thick and the icy wind blows hard, chilling everybody to the bone. For the past few weeks you have been hired by a merchant called Big Jim Sun to protect his trading caravans as they roll their way slowly north to the frozen outposts. The horse-drawn carts are laden with cloth, utensils, weapons, salted meats, spices and tea, which are traded for furs and ivory carvings made from mammoths' tusks. Big Jim is not usually worried about travelling north, as bandits only attack his caravans on the return journey - he is not alone in recognizing the value of the norther goods.

On this particular trip you are walking ahead of six carts across a frozen lake. In the distance you can see the snow-capped peaks of the Icefinger Mountains jutting out of low cloud. Your destination lies at the base of the mountains where the Northmen meet to trade. Snow is falling, but not too heavily. You stop to prod the ice with your sword to make sure it can bear the weight of carts, when suddenly the shrill call of a hunting horn breaks the silence. You stand up and run back to the carts to talk to Big Jim. He is sitting next to the driver of the second cart, puffing on a long briar pipe. A huge man, with a great bushy beard, Big Jim is obviously a man to be reckoned with. His bright blue eyes scan the horizon, searching for signs of life. In a deep voice he says, 'Sounds like it came from the outpost. Reckon you better go and investigate. Could be trouble. And get back quick.'

You set off straight away towards the outpost at the base of Icefinger Mountains. You arrive two hours later at a scene of ugly carnage. The snow is red with blood and all the wooden huts are smashed and torn down. Six men lie dead, their bodies slashed, their axes at their sides in the snow. Judging by the size of the footprints, the creature that attacked the outpost must have been enormous. There is nothing you can do now for the unfortunate Northmen, so you head back towards Big Jim's caravan to report the news. You reach them in an hour, just as the daylight is fading, and relate the terrible events that have befallen the outpost. Big Jim orders the carts to be drawn into a circle to protect his men during the night. A large fire is built into the centre of the circle and you sit down beside it to talk to Big Jim. Everybody is nervous and a guard is posted to watch for signs of movement outside. In a low voice, Big Jim asks you if you will hunt the terrible creature, for otherwise his business will be ruined forever. You smile and reply that you will track down the beast, but only for a purse of 50 Gold Pieces. Big Jim's jaw drops open, and it takes a great deal of persuasion before he agrees to your demand. The snow finally stops falling as you settle down for the night; sleep is a long time coming, for your mind is active with thoughts of the impending hunt.

When you wake just after dawn, the fire is reduced to dying embers. Wisps of smoke rise gently into the morning mist and not a sound is to be heard. You walk over to where Big Jim is sleeping and tap him on the shoulder. He wakes with a start and you tell him that you are setting off and hope to be back later in the day. You wave to the guard as the snow starts to fall again, and make your way back to the outpost.

By the time you reach the outpost again, the bodies are blanketed with snow and the beast's footprints are covered over. The visibility is poor as you set off towards the mountains where you hope to find the abominable killer beast. The snow on the mountainside is soft and you sink in up to your knees as you climb slowly up. You soon find yourself at the edge of a crevasse which is spanned by an ice bridge.


Open to: Registered Users, detailed results viewable to: All, participants: 9


Now what?

View Answers

Cross the crevasse by the ice bridge.
3 (33.3%)

Walk around the crevasse.
6 (66.7%)

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