Feb. 5th, 2014

merridia: (Wessels.)
Good lord, Agents of S.H.I.E.L.D. was awesome this week! Scrambling around to do as much as I can before I have to leave for work, I have GOT to stop sleeping in so much, I lose so much of the day. D:

You pick up the rope. It looks normal. In fact it looks as if it might be quite useful. You open your pack to put it in. Suddenly, it comes alive in your fingers, snakes quickly up your arm and attempts to wrap itself around your neck. You struggle to cut the rope with your sword before its grip tightens.

Luck roll!

You cut the rope and it drops to the ground. You leave through the south door.

You open the door into a narrow passage and follow it southwards. Some metres up the passageway, it turns to the west and at this bend, there is a small alcove in the rock. It seems a convenient hiding place and a large rock forms a comfortable seat. You may stop here and eat Provisions if you wish. When you have rested, you continue, and eventually the passage turns to the south, where it ends at a door.

You listen and hear nothing. You try the handle and it turns, allowing you into a large room. This room is splendidly decorated, with a polished marble floor and rough walls painted white. On each of the four walls hangs a painting, and there is another door in the south wall.

Open to: Registered Users, detailed results viewable to: All, participants: 4


Now what?

View Answers

Go straight through the room.
1 (25.0%)

Stop to look at the paintings.
3 (75.0%)

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Quando Omni Flunkus Moritati

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