Entry tags:
[001] Here we go again...
Day off work. I have a ridiculous amount of laundry to get through, and will be picking at my other obligations and internet things in between loads, it will be a cavalcade of excitement.
But first, story time.
You are an adventurer in a world of monsters and magic, living by quickness of wit and skill of sword. You earn your gold as a hired warrior, usually in the employ of rich nobles and barons on missions too dangerous or difficult for their own men. Slaying monsters and fearsome beasts in pursuit of some fabled treasure comes as second nature to you. Being an experienced and highly trained swordsman, you allow nothing to stand in your way on your quests. Your success on a mission is always assured and your reputation has spread throughout the lands. Whenever you enter a village or town, the news of your arrival spreads through the citizens like wildfire, as few of them have ever met a dragon-slayer before.
One evening, after a long walk through the outlands, you arrive at Silverton, which lies at the crossroads of the main trading routes in these parts. Great wooden wagons hauled by teams of oxen are often seen rumbling slowly through the town laden with herbs, spices, silks, metalware and exotic foods from far-off lands.
Over the years Silverton has prospered as a result of the rich merchants and traders stopping there en route to distant markets. Its wealth is quite apparent, with ornate buildings and richly dressed people aplenty. But as you enter the town gates, something strikes you as being not quite right. The people look nervous and on edge. Then you notice that all the windows on the buildings have great iron grills bolted over them and the doors have been strengthened too. Although you prefer your own company to that of others, you decide to stay in Silverton for the night to find out who or what is troubling the people.
As you walk down the main street, a single note from a bell rings out from a tall tower ahead. Then a man shouts, almost desperately, 'Nightfall! Nightfall! Everybody indoors!' You see people scurrying around with anxious faces, and looking surprised when they see you. Across the street you see a tavern with the words 'The Old Toad' painted on its signboard. As you enter the tavern, a whisper runs through the locals as they recognize you - some put down their mugs and stare. You are somewhat surprised that none come over to you to hear tales of adventure. Walking over to the counter you ask the old innkeeper for a room and a hot tub, but he ignores you and shuffles over to the great oak door, pushing six large iron bolts into place. Only then does he turn to you and say quietly, 'That will be five copper pieces for the room and one more for the tub, in advance if you please.' You reach into a leather pouch on your belt and toss the coins on the counter. He hands you an iron key, but at that very moment there is a loud knocking at the door followed by a voice shouting, 'Open up! Open up! This is Owen Carralif.' The old innkeeper shuffles over to the oak door again and slides open the bolts. Then a fat and balding man dressed in rich scarlet robes bursts into the tavern, looking around frantically. He sees you and walks quickly in your direction, huffing and puffing. He is a man certainly not used to haste - you notice great beads of sweat on his forehead in the pale candlelight of the room. As he nears you, he calls out urgently, 'Stranger, I must speak with you. Please sit down. It is important that I speak with you.'
When he turns to the innkeeper to snap his fingers for food and drink, you can see that he is obviously of some standing in the town, but his face is full of anguish and sorrow. Being curious, you decide to hear what the man has to say. He pulls out a chair for you at a table, bidding you to sit down and the innkeeper bustles in with a tray laden with hot broth, roast goose and mead. The man in the scarlet robes sits opposite in silence, watching you as you feast as though examining you for some purpose of his own. Finally, as you push your plate away, the man leans forward and says, in a low but anxious voice, 'Stranger, I know of you and seek your aid. My name is Owen Carralif and I am the mayor of Silverton. We are in great trouble and danger. We are living under a curse and it is I who must rid us of it. Ten days ago two messengers of evil rode into town on huge black stallions. Stallions with fiery red eyes! It was impossible to see the faces of the rider for they wore long black cloaks with hoods pulled over their faces. Their voices were cold and each word spoken ended with an unnerving hiss. They asked for me by name and when I came to greet them, they wanted to take my beloved daughter Mirelle to stay with their master, Zanbar Bone! No doubt you know that is the Night Prince. Of course I refused their demand and without another word they turned and rode slowly out of town, heads down and shoulder hunched. I knew then that beneath the cloaks were hidden the skeletal and soulless bodies of Spirit Stalkers. Zanbar Bone always uses them as his messengers as they will complete their mission or die in the attempt - and they do not die easily. Only a silver arrow through the heart will release those evil beings from their eternal twilight existence. Who knows what it would take to kill Zanbar Bone! Anyway, that same night after the Spirit Stalkers left, our troubles began. The Night Prince was angry and determined to harm us. Six Moon Dogs came, each stronger than four men, each with razor-sharp fangs. They stalked through the town, entering homes through open windows, and killing the poor people inside.
In the morning we counted twenty-three dead. So we barred our windows and bolted our doors, yet each night the Moon Dogs return and we are unable to sleep for fear that they might find a way into our homes. Some people are now talking of sending Mirelle to Zanbar Bone. Those whimpering traitors, I should have them flogged! But what good would that do? There is but one hope and that rests with you, stranger. There is a man called Nicodemus who, for reasons I'll never understand, lives in Port Blacksand. The place is commonly called the City of Thieves as it is the home of every pirate, brigand, assassin, thief and evil-doer for hundreds of miles around. I think he lives there just to get some peace from the likes of us. He is a wise old wizard and is unlikely to come to much harm even in Port Blacksand, for his magical powers are great. He alone is capable of defeating Zanbar Bone. He used to be a friend of mine many years ago. We need him and I beg you to bring him to us - none here dares enter Port Blacksand. You will be well rewarded if you help us, stranger. Take these 30 Gold Pieces for your journey, and take this sword to use and keep.'
As Owen Carralif rises, he pulls back his scarlet robe, revealing the finest broadsword you have ever seen. He hands it to you and, touching the edge of the blade, you are surprised to see a droplet of blood fall from your finger. You then examine the marvelously ornate gilded serpents twining round the hilt. You have never wanted anything so badly in your life before. You stand up and hold out your right arm to Owen. He shakes it eagerly, saying, 'You must set off at the first light of dawn - the Moon Dogs will be gone by then. I shall be forced to stay the night here also, so let's drink to our destiny and may the gods be with us.'
For the next hour Owen talks about your coming journey, explaining in detail how to reach Port Blacksand. Later you gather up your backpack and furs and climb the wooden stairs to your room. You sleep uneasily despite the security afforded by your new broadsword as you are more than once woken by the sniffing, scratching and howling of the roaming Moon Dogs outside. By dawn, you are already awake and dressed, and determined to reach Port Blacksand quickly to find this man Nicodemus. As you leave the tavern, a black cat scurries part your feet and you almost trip; a bad omen perhaps?
The walk to Port Blacksand takes you west some fifty miles across plains and over hills; fortunately without any harmful encounters. Eventually you reach the coast and see the high city wall surrounding Port Blacksand and the cluster of buildings projecting into the sea like an ugly black mark. Ships lie anchored in the harbour and smoke rises gently from chimneys. It looks peaceful enough and it is only when the wind changes that you smell the decay in the breeze to remind you of the evil nature of this notorious place. Following the dusty road north along the coast to the city gates, you begin to notice fearful warnings - skulls on wooden spikes, starving men in iron cages suspended from the city wall and black flags everywhere. As you approach the main gate a chill runs down your spine and you instinctively grip the hilt of your broadsword for reassurance. At the gate you are confronted by a tall guard wearing a black chainmail coat and iron helmet. He steps forward, barring the way with his pike, saying, 'Who would enter Port Blacksand uninvited? State the nature of your business or go back the way you came.'
tl;dr version: You're in a shitty city, looking for a wizard.
But first, story time.
You are an adventurer in a world of monsters and magic, living by quickness of wit and skill of sword. You earn your gold as a hired warrior, usually in the employ of rich nobles and barons on missions too dangerous or difficult for their own men. Slaying monsters and fearsome beasts in pursuit of some fabled treasure comes as second nature to you. Being an experienced and highly trained swordsman, you allow nothing to stand in your way on your quests. Your success on a mission is always assured and your reputation has spread throughout the lands. Whenever you enter a village or town, the news of your arrival spreads through the citizens like wildfire, as few of them have ever met a dragon-slayer before.
One evening, after a long walk through the outlands, you arrive at Silverton, which lies at the crossroads of the main trading routes in these parts. Great wooden wagons hauled by teams of oxen are often seen rumbling slowly through the town laden with herbs, spices, silks, metalware and exotic foods from far-off lands.
Over the years Silverton has prospered as a result of the rich merchants and traders stopping there en route to distant markets. Its wealth is quite apparent, with ornate buildings and richly dressed people aplenty. But as you enter the town gates, something strikes you as being not quite right. The people look nervous and on edge. Then you notice that all the windows on the buildings have great iron grills bolted over them and the doors have been strengthened too. Although you prefer your own company to that of others, you decide to stay in Silverton for the night to find out who or what is troubling the people.
As you walk down the main street, a single note from a bell rings out from a tall tower ahead. Then a man shouts, almost desperately, 'Nightfall! Nightfall! Everybody indoors!' You see people scurrying around with anxious faces, and looking surprised when they see you. Across the street you see a tavern with the words 'The Old Toad' painted on its signboard. As you enter the tavern, a whisper runs through the locals as they recognize you - some put down their mugs and stare. You are somewhat surprised that none come over to you to hear tales of adventure. Walking over to the counter you ask the old innkeeper for a room and a hot tub, but he ignores you and shuffles over to the great oak door, pushing six large iron bolts into place. Only then does he turn to you and say quietly, 'That will be five copper pieces for the room and one more for the tub, in advance if you please.' You reach into a leather pouch on your belt and toss the coins on the counter. He hands you an iron key, but at that very moment there is a loud knocking at the door followed by a voice shouting, 'Open up! Open up! This is Owen Carralif.' The old innkeeper shuffles over to the oak door again and slides open the bolts. Then a fat and balding man dressed in rich scarlet robes bursts into the tavern, looking around frantically. He sees you and walks quickly in your direction, huffing and puffing. He is a man certainly not used to haste - you notice great beads of sweat on his forehead in the pale candlelight of the room. As he nears you, he calls out urgently, 'Stranger, I must speak with you. Please sit down. It is important that I speak with you.'
When he turns to the innkeeper to snap his fingers for food and drink, you can see that he is obviously of some standing in the town, but his face is full of anguish and sorrow. Being curious, you decide to hear what the man has to say. He pulls out a chair for you at a table, bidding you to sit down and the innkeeper bustles in with a tray laden with hot broth, roast goose and mead. The man in the scarlet robes sits opposite in silence, watching you as you feast as though examining you for some purpose of his own. Finally, as you push your plate away, the man leans forward and says, in a low but anxious voice, 'Stranger, I know of you and seek your aid. My name is Owen Carralif and I am the mayor of Silverton. We are in great trouble and danger. We are living under a curse and it is I who must rid us of it. Ten days ago two messengers of evil rode into town on huge black stallions. Stallions with fiery red eyes! It was impossible to see the faces of the rider for they wore long black cloaks with hoods pulled over their faces. Their voices were cold and each word spoken ended with an unnerving hiss. They asked for me by name and when I came to greet them, they wanted to take my beloved daughter Mirelle to stay with their master, Zanbar Bone! No doubt you know that is the Night Prince. Of course I refused their demand and without another word they turned and rode slowly out of town, heads down and shoulder hunched. I knew then that beneath the cloaks were hidden the skeletal and soulless bodies of Spirit Stalkers. Zanbar Bone always uses them as his messengers as they will complete their mission or die in the attempt - and they do not die easily. Only a silver arrow through the heart will release those evil beings from their eternal twilight existence. Who knows what it would take to kill Zanbar Bone! Anyway, that same night after the Spirit Stalkers left, our troubles began. The Night Prince was angry and determined to harm us. Six Moon Dogs came, each stronger than four men, each with razor-sharp fangs. They stalked through the town, entering homes through open windows, and killing the poor people inside.
In the morning we counted twenty-three dead. So we barred our windows and bolted our doors, yet each night the Moon Dogs return and we are unable to sleep for fear that they might find a way into our homes. Some people are now talking of sending Mirelle to Zanbar Bone. Those whimpering traitors, I should have them flogged! But what good would that do? There is but one hope and that rests with you, stranger. There is a man called Nicodemus who, for reasons I'll never understand, lives in Port Blacksand. The place is commonly called the City of Thieves as it is the home of every pirate, brigand, assassin, thief and evil-doer for hundreds of miles around. I think he lives there just to get some peace from the likes of us. He is a wise old wizard and is unlikely to come to much harm even in Port Blacksand, for his magical powers are great. He alone is capable of defeating Zanbar Bone. He used to be a friend of mine many years ago. We need him and I beg you to bring him to us - none here dares enter Port Blacksand. You will be well rewarded if you help us, stranger. Take these 30 Gold Pieces for your journey, and take this sword to use and keep.'
As Owen Carralif rises, he pulls back his scarlet robe, revealing the finest broadsword you have ever seen. He hands it to you and, touching the edge of the blade, you are surprised to see a droplet of blood fall from your finger. You then examine the marvelously ornate gilded serpents twining round the hilt. You have never wanted anything so badly in your life before. You stand up and hold out your right arm to Owen. He shakes it eagerly, saying, 'You must set off at the first light of dawn - the Moon Dogs will be gone by then. I shall be forced to stay the night here also, so let's drink to our destiny and may the gods be with us.'
For the next hour Owen talks about your coming journey, explaining in detail how to reach Port Blacksand. Later you gather up your backpack and furs and climb the wooden stairs to your room. You sleep uneasily despite the security afforded by your new broadsword as you are more than once woken by the sniffing, scratching and howling of the roaming Moon Dogs outside. By dawn, you are already awake and dressed, and determined to reach Port Blacksand quickly to find this man Nicodemus. As you leave the tavern, a black cat scurries part your feet and you almost trip; a bad omen perhaps?
The walk to Port Blacksand takes you west some fifty miles across plains and over hills; fortunately without any harmful encounters. Eventually you reach the coast and see the high city wall surrounding Port Blacksand and the cluster of buildings projecting into the sea like an ugly black mark. Ships lie anchored in the harbour and smoke rises gently from chimneys. It looks peaceful enough and it is only when the wind changes that you smell the decay in the breeze to remind you of the evil nature of this notorious place. Following the dusty road north along the coast to the city gates, you begin to notice fearful warnings - skulls on wooden spikes, starving men in iron cages suspended from the city wall and black flags everywhere. As you approach the main gate a chill runs down your spine and you instinctively grip the hilt of your broadsword for reassurance. At the gate you are confronted by a tall guard wearing a black chainmail coat and iron helmet. He steps forward, barring the way with his pike, saying, 'Who would enter Port Blacksand uninvited? State the nature of your business or go back the way you came.'
tl;dr version: You're in a shitty city, looking for a wizard.
Open to: Registered Users, detailed results viewable to: All, participants: 8
Now what?
View Answers
Tell him you wish to be taken to Nicodemus.
6 (75.0%)
Tell him you wish to sell some stolen booty.
2 (25.0%)
Attack him quickly with your sword.
0 (0.0%)

no subject
well, Unknown Hero, looks like your reputation is about to change, if our past experience holds true.
Also, ZANBAR BONE. HIS LAST NAME IS BONE. KIDNAPPING LADIES. PRINCE BONE.