merridia: (Whoops.)
Quando Omni Flunkus Moritati ([personal profile] merridia) wrote2012-08-25 08:50 am

[306] [029] [090] [172] [278] [134] [222] [196] [364] [003] Sprint to the finish!

Before you can take a single step towards the Leprechauns, one of them throws some sparkling dust at you. You are immediately frozen to the spot, unable to move a muscle. You watch helplessly as the Leprechauns rummage through your backpack and run off with all your possessions, leaving your backpack empty. Lose 2 LUCK points. About an hour later the freezing effect of the dust wears off and feeling returns to your limbs. You are angry at your loss and stomp off north, determined to have your revenge.

The tunnel leads north for some distance before coming to a dead end. The mouth of a chute protrudes from the tunnel's eastern wall. It seems to be the only way out. You decide to risk it and climb into the chute. You slide gently down and come out in a room, landing on your back.

Okay guys, this is it. You have just entered the dungeon's final gauntlet. Have your decisions been enough to make it through this last run of challenges and outside to freedom where your prize awaits?


As soon as you stand up, you are confronted by the most repulsive sight you have ever laid eyes on. There in front of you, wallowing in a circular pool of fetid slime, is a bulbous creature too horrible to be believed. Its body is green and covered all over with fearsome-looking spikes. Its face is a mass of crimson blisters, one of which suddenly bursts to reveal yet another of its many sinister, all-seeing eyes. A narrow path runs around the edge of the pool and leads into another tunnel in the far wall.

Wait a minute, you know what this is! You've previously read details about the loathsome BLOODBEAST in a leather-bound book, haven't you? HAVEN'T YOU?

Remembering the description of the vile Bloodbeast and the warning about toxic gas rising from its pool, you cover your mouth with your sleeve and step forward with your sword drawn, wary of the Bloodbeast's tongue. As you step round the side of its pool, it rolls forward and flicks out its tongue, but you are ready for it and cleave it with one swipe of your sword. The beast howls in pain and stretches forward frantically, trying to clasp you between its blood-filled jaws. You start hacking at its hideous face in an attempt to pierce its real eyes.

BLOODBEAST (Skill 12, Stamina 10)

He's a tough mamma-jamma, but you only have to win two rounds with the thing, fortunately.

Your blade strikes one of the Bloodbeast's real eyes with devastating effect. It slumps back into its pool, thrashing about in a frenzy. You seize your opportunity and run round the side of the pool to the tunnel exit.

The tunnel leads into a large room, its ceiling supported by several marble pillars. As you enter the room, you suddenly see a strange beast to your right. It has the body of a lion with dragon-like wings attached to it, but its head is like that of an old bearded man.

Once again, reading things (remember the poem on the Skeleton Warrior's parchment?) saves the day! LeVar would be proud.

You recognize the beast - it is a MANTICORE. Taking heed of the poem's warning, your watch out for its tail which sprouts a profusion of sharp spikes, thick and hard as iron bolts, at its tip.

You raise your shield in front of you just in time to protect yourself from a volley of spikes released from the Manticore's tail and aimed straight at your heart. They sink into your shield and you remain unharmed. Swiftly you draw your sword and advance on the Manticore.

MANTICORE (Skill 11, Stamina 11)

A tough fight with no easy out this time, but you barely scrape by with a few stamina points left to your name. You're almost at the end!

As you are wiping the Manticore's blood from your sword, you are surprised to see a small man with a large nose suddenly jump out from behind one of the marble pillars. He is dressed in a tight-fitting green tunic and looks quite harmless, although you are wary of the way he is holding an opaque glass ball with a shimmering green light. 'Greetings,' he says cheerfully. 'My name is Igbut the Gnome, and I am the Trialmaster for your final test. Needless to say, my magical powers are great, so you should not try to attack me. You may have learnt during your quest that gems play an essential part in the Trial of Champions. The iron door in front of you is the victory exit, but there is only one way of opening it. Three gems have to be put into the lock mechanism, in a particular order, for the door to open. Each gem radiates a unique energy which will trigger the mechanism - if you do it correctly, that is. I will help you to a degree, but first we need the correct gems. Have you an emerald?'

Shit. What?

The Gnome shakes his head and says, 'I am afraid you have failed the Trial of Champions. Baron Sukumvit's Deathtrap Dungeon will keep its secrets for another year, as you will not be allowed to leave here. You are appointed my servant for the rest of your days, to prepare and modify the dungeon for future contestants. Perhaps in another life you will succeed...'



Yes, that's right. You totally made it to the very end only to lose because you missed picking something up way back at the beginning. And would have had it stolen by leprechauns even if you hadn't. That's just how the Baron rolls, yo, no one ever said this shit was fair.

THANK YOU ALL AND GOODNIGHT.
ashkitty: (teigr dw i)

[personal profile] ashkitty 2012-08-25 03:09 pm (UTC)(link)
ARE THERE MORE? My life will be sad and pitiful and far less bright without these in it. ;)

Also boo, we lost, but hey, we would have just eaten the gems anyway.

[personal profile] b_radwick 2012-08-25 04:10 pm (UTC)(link)
Fucking Baron!
effseedee: (sp // I would punch your life)

[personal profile] effseedee 2012-08-25 11:48 pm (UTC)(link)
THROM DIED FOR NOTHING

wait we're still alive, we will slowly bring this dungeon down from within, in twenty years WE SHALL HAVE OUR REVENGE