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[322] [096] [374] [207] Dun dun duuuuuun
'Hey, shouldn't you be in Las Vegas right now?' Yes. Yes I should. Flight was cancelled, losing a full day of vacation assuming I actually manage to leave tonight. I'm somewhat annoyed, but my mom feels really bad because this is both my Christmas and birthday gifts this year, and so I feel really bad because she feels really bad and it just. Sucks all around. Going to see The Wolf of Wall Street tonight, or possibly American Hustle depending on how busy the former is. Sigh. At least it's nice outside.
The drawers are all full of nails, tacks and miscellaneous bits and pieces. In one drawer is a copper-coloured key, inscribed with the number 66 which looks interesting. You may keep this key if you discard one item of equipment you are carrying. The noise from the north gets louder. You go to the north door to investigate.
The door opens into a short corridor about fifteen metres long. There are two doors, one at each end. You now realize what the noise was. More Skeletons! Four of them, armed with swords, are running down the corridor towards you.
They don't appear to have seen you and you notice a slight recess in the wall which may be a useful hiding place. You decide to try it.
The Skeletons do not notice you and disappear through the door into the Boat House. Breathing a sigh of relief, you press on to try the door at the north end of the passage. But before you go, you may eat some Provisions and you may add 2 Luck points for evading the Skeletons.
Going through the door you enter a large room. Various bits of wooden debris are strewn untidily across the floor. Apart from your entrance door, there is also a door in the north wall. In one corner is a crude wooden desk with a box on it. In another corner, apparently asleep (or dead), is a hideous-looking man-sized creature with warty skin, wild hair and long claws for fingernails.
The drawers are all full of nails, tacks and miscellaneous bits and pieces. In one drawer is a copper-coloured key, inscribed with the number 66 which looks interesting. You may keep this key if you discard one item of equipment you are carrying. The noise from the north gets louder. You go to the north door to investigate.
The door opens into a short corridor about fifteen metres long. There are two doors, one at each end. You now realize what the noise was. More Skeletons! Four of them, armed with swords, are running down the corridor towards you.
They don't appear to have seen you and you notice a slight recess in the wall which may be a useful hiding place. You decide to try it.
The Skeletons do not notice you and disappear through the door into the Boat House. Breathing a sigh of relief, you press on to try the door at the north end of the passage. But before you go, you may eat some Provisions and you may add 2 Luck points for evading the Skeletons.
Going through the door you enter a large room. Various bits of wooden debris are strewn untidily across the floor. Apart from your entrance door, there is also a door in the north wall. In one corner is a crude wooden desk with a box on it. In another corner, apparently asleep (or dead), is a hideous-looking man-sized creature with warty skin, wild hair and long claws for fingernails.
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Now what?
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Tiptoe out through the north door.
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Tiptoe across to the desk to look at the box.
6 (100.0%)

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probably just a decoy [weeps]
a... dekey???
[weeps more]
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