merridia: (A day's work.)
Quando Omni Flunkus Moritati ([personal profile] merridia) wrote2013-08-23 01:33 pm

[263] [314] Tips and tricks

...I could have sworn I had stuff to update about, but it's all gone completely out of my head all of a sudden. Whatevs. I finally finished A Dance With Dragons? More room cleaning until work, and I suppose that will be my day.

LOL BATFLECK. 8D


You shout: 'You are freed, old man!' at the top of your voice. Instantly, his rantings cease. He stops dead in his tracks and sinks to the floor, weeping loudly. As he gradually composes himself, he thanks you many times. You talk with him in the hope of discovering some of the secrets of the mountain and he begins to tell his story. Many years ago he was an adventurer like you in search of the Warlock's treasure. He was captured by the Orcs and thrown into his solitary cell as a sort of pet for the creatures. You ask whether he would like to accompany you into the mountain, but he simply wants to leave and see the world again. You ask him for advice but he says he knows little. He advises you to pay your respects to the boatman. He tells you that you must pull the right-hand lever on the wall ahead to open the iron gate at the end of the passage. He has also learned that the keys to the Boat House are guarded by a man and his dog. You shake hands, leave the room and go your separate ways. Add 1 Luck.

Further up the passage you see a door in the east wall. You listen hard, but can hear no sound.

Open to: Registered Users, detailed results viewable to: All, participants: 6


Now what?

View Answers

Open the door to investigate.
6 (100.0%)

Walk further up the passage.
0 (0.0%)