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[159] [323] Escape, take 2
Last day of work before I get THREE WHOLE DAYS OFF. Man, what am I gonna do with myself? It's gonna be a mess. An awesome, awesome mess.
Coin flip to determine whether you use your Strength Spell or your Weakness Spell! What's it gonna be?
You cast your Weakness Spell. Hopefully, you wait for the creature's strength to fade. But as its teeth still maul you, you are dismayed to find that its attack is becoming more ferocious. You cannot feel your leg now. The pain is intense. You feel faint and lose consciousness as the jaws close on your throat.
More like the Citadel of Constantly Tricking You Into Wasting All Your Spells.
You awake and look around. As your memory returns, you are amazed that you can see! Your leg feels tender, but is uninjured! You hear a small chuckle coming from above you and suddenly the whole thing makes sense...
Floating above you is O'Seamus, now laughing loudly. The whole thing has been one big practical joke! You are enraged and leap to your feet, but as you glare at the funny little man rolling about in the air in hysterics, you can't help but see the funny side too. You chuckle, then giggle, then laugh loudly. For some time the two of you roar with laughter until tears stream down your faces.
When you are both able to control yourselves, you eventually settle down to chat. He is a pleasant little man. Before you leave, he says, 'Indeed you are a good sport. Your way ahead is fraught with danger, though. But perhaps these will help you.' With a wave of his hand, a sword and a plate appear on the table. The sword is a magic battlesword and will add 1 point to the dice roll when throwing for your Attack Strength. The plate is, in fact, a Silver Mirror of fine workmanship. You may take these with you, but you will have to leave your old sword behind.
Coin flip to determine whether you use your Strength Spell or your Weakness Spell! What's it gonna be?
You cast your Weakness Spell. Hopefully, you wait for the creature's strength to fade. But as its teeth still maul you, you are dismayed to find that its attack is becoming more ferocious. You cannot feel your leg now. The pain is intense. You feel faint and lose consciousness as the jaws close on your throat.
More like the Citadel of Constantly Tricking You Into Wasting All Your Spells.
You awake and look around. As your memory returns, you are amazed that you can see! Your leg feels tender, but is uninjured! You hear a small chuckle coming from above you and suddenly the whole thing makes sense...
Floating above you is O'Seamus, now laughing loudly. The whole thing has been one big practical joke! You are enraged and leap to your feet, but as you glare at the funny little man rolling about in the air in hysterics, you can't help but see the funny side too. You chuckle, then giggle, then laugh loudly. For some time the two of you roar with laughter until tears stream down your faces.
When you are both able to control yourselves, you eventually settle down to chat. He is a pleasant little man. Before you leave, he says, 'Indeed you are a good sport. Your way ahead is fraught with danger, though. But perhaps these will help you.' With a wave of his hand, a sword and a plate appear on the table. The sword is a magic battlesword and will add 1 point to the dice roll when throwing for your Attack Strength. The plate is, in fact, a Silver Mirror of fine workmanship. You may take these with you, but you will have to leave your old sword behind.
Open to: Registered Users, detailed results viewable to: All, participants: 5
Which door will you leave the room through?
View Answers
The brass-handled door.
4 (80.0%)
The copper-handled door.
0 (0.0%)
The bronze-handled door
1 (20.0%)

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LOOK, NO ONE SAID THIS WOULD BE EASY. Or, you know, follow any kind of internal logic whatsoever, idk. >_>